Goal Tycoon is a strategy game, in which you have the
possibility to convert your virtual currency into real money. It is an online
browser game, therefore you do not need any other programs installed in order
to play. It is one of the few business games where you are rewarded for your
daily activity.
This tutorials come in aid of Goal Tycoon players,
especially beginners who initially are confused. Who has the patience to read
step by step to understand what has to be done in Goal Tycoon. Mention that
these tutorials do not cover strategies except for tips on how to play.
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POPULARITY
Why is Popularity so important in GoalTycoon?
Popularity is an extremely important factor in GoalTycoon.
As your popularity level becomes higher, so will your incomes, becoming
substantial. A higher popularity entails more ticket paying fans that will come
to your team’s games. Therefore, your club will be making more money. The
number of ticket paying supporters coming to the Stadium is determined by your
club’s popularity, and the popularity of the opposing club. Thus, for each home
game, the presence of supporters will be calculated using the following
formula:
(The Popularity of your Club + The Popularity of the
opposing Club) / 2.
The Popularity decreases when your team loses matches and
when the supporters are not pleased with the Stadium’s conditions, they do not
have enough seats. Also, Popularity increases depending on the League your team
is in and depending on the facilities of your Club Park, the parking places,
the administrative building and the League your team is in, the commodities of
the Stadium, meaning the quality of the Pitch, of the Roof, of the Nocturnals.
THE TEAM
Every football manager will receive a predefined team from
the start, composed of 11 players and 9 reserves, as well as 2 trainers. From
the menus Market/Bid Players, Youths or Trainers, you can buy more Players,
Youths and Trainers for your team. You also have available o list of all the
players put up for auction. You can chose the players according to multiple
categories such as: position, age, talent, leg, country, price, salary, speed,
stamina, keeper abilities, defense, passing, ball control, cross, head shot and
shooting. For each player from the market you can see the time left until the
auction ends. During the auction, if a user bids in the last 3 minutes before
the auction ends, the term of the auction will be prolonged with another 3
minutes.
The players have different characteristics, such as:
MO = Moral;
EN = Energy;
FO = Form;
EXP = Experience;
SP = Speed;
STM = Stamina;
GK = Goalkeeping;
TK = Tackling;
DR = Dribbling;
LS = Long Shot;
HS = Head Shot;
PS = Passing;
PC = Position Coefficient;
EC = Efficiency Coefficient;
GS = General Score;
AS = Actual Score.
Every player has a specific position on the field, and the
role of the manager is to set the best starting team, so that his team has a
higher efficiency during the matches.
Your players have the following abilities:
Tackling – is the player’s ability to dispossess;
Dribbling – is the player’s ability to maintain the control
of the ball around his opponent;
Long shot – is the player’s ability to center the ball or
pass it to his teammates at a long distance;
Head shot – is the player’s ability to hit the ball with his
head;
Shot – is the player’s ability to shot the ball in order to
score;
Passing – is the player’s ability to pass the ball to his
teammates;
Speed – is the player’s ability to run on the field faster
than his teammates;
Stamina – is the player’s capacity to put efforts for a
relatively long time and with high intensity indices while maintaining constant
optimum efficiency;
Defense – is the player’s ability to avert the actions of his
opponents.
FIRST TEAM
The football manager has the possibility of setting the
first team after every match. You also have available various information for
every player.
To place a player in the first team, use the Drag and Drop method
and place him in the first team. Also, you can change the position of the
players on the field. All actions are saved automatically. For every player you
can see details as moral, energy, form, experience, stamina, goalkeeping
abilities, tackling, dribbling, long shot, head shot, shot, passing,
effectiveness, general score and actual score.
All the available information will help you choose the best
strategy for your team’s matches.
TACTICS
Your team’s tactic can be set before every game. You can set
different parameters in order to conceive the best strategy for your next
match, such as: line-up (ex. 4-4-2, 3-5-1, etc.), game style (normal,
defensive, offensive), attitude (aggressive, normal, possessive), and passing
(long passes or short passes).
You may also set the bonus for each match and the bonus for
the whole season. Moreover, you can put your players in the first team. In
order to put a player in the first team or to change the position of your
players in the field, using the drag-and-drop method place the player you want
in the position you want.
Do not forget to set the captain, the free kicks taker, the
penalty taker and the corner taker.
TRAINING
The training is very important in the development of your
player’s qualities. In order to train a player, hold the click on the
respective player and place him on one of the wanted positions (goalkeeper,
tackling, dribbling, head shoot, shoot, passing).
Through the same method you can place the trainer in the
spaces assigned to them. All actions are saved automatically. Every day you
will receive a training log, through which you will be informed about the
details of the performed training.
Keep in mind that the training speed depends on 4 factors:
talent;
the level of the training field;
the trainers;
the energy of the players.
TRAINING LOGS
All the trainings performed by your team are kept in the
Training Logs.
You can see the trainings performed, based on 3 selection
categories as follows: the first team, theyouth team,and other players. Also,
you have the possibility of selecting the date from which you wish to see the
training log.
This training log contains the players that have trained,
the position on which they have trained, the name, talent, age, speed, health
and the general score. As the player’s talent is greater, so will be the skill.
Keep in mind that the training speed depends on 4 factors:
talent;
the level of the training field;
the trainers;
the energy of the players.
YOUTHS
Managers can purchase youths between the ages of 13 and 15
years old. There are two main selection criteria for youths: talent, position
on the field (goalkeeper, defender, midfielder and forwarder).
The incomes from the Youth sale are transferred to the
Partners Fund, and the prices are set in Gold, as follows:
5 Gold – Talent 1 – develops his main skill with 32% – 40%.
Training speed: +0%;
15 Gold – Talent 2 – develops his main skill with 42% – 50%.
Training speed: +25%;
45 Gold – Talent 3 – develops his main skill with 52% – 60%.
Training speed: +50%;
135 Gold – Talent 4 – develops his main skill with 72% –
80%. Training speed: +75%;
405 Gold – Talent 5 – develops his main skill with 92% –
100%. Training speed: +100%.
At the age of 16 years old, the youths can be promoted to
the First Team. The Youth Team trains separately from the First Team.
TRAINERS
The football managers receive initially two trainers, though
they have the possibility of purchasing more trainers from Markets/ Buy
Trainers. You can choose the skill level of the trainer you want to purchase
and his specialty: tackling, dribbling, long shot, head shot, shot, passing,
speed and stamina.
The incomes from the Trainer sale are transferred to the
Partners Fund, and the prices are set in Gold, as follows:
15 Gold – Talent 1 – trains the main ability with 32% – 40%.
Training speed: +0%;
45 Gold – Talent 2 – trains the main ability with 42% – 50%.
Training speed: +25%;
135 Gold – Talent 3 – trains the main ability with 52% –
60%. Training speed: +50%;
405 Gold – Talent 4 – trains the main ability with 72% –
80%. Training speed: +75%;
1215 Gold – Talent 5 – trains the main ability with 92% –
100%. Training speed: +100%.
COMPETITION
THE LIVE MATCH
The Live Matches take place at 19.00 on each time zone. The guest team will travel to the host team an hour before the game. During this period of time, the Other players cannot be placed in the first team.
For the away matches, a tax of 100 local currency will be
paid, that represents the cost of the transportation to and from the host team.
If the Club doesn’t have the necessary funds for the transportation tax, the
Club’s budget will be on minus. The team that goes to an away match, will lose
15% Energy/player before the match and another 15% Energy/player after the
game. This Energy loss is due to the transportation and it can be restored by
the consumption of Energy Drinks.
NATIONAL LEAGUE
Depending on the league in which your team is, you have certain
benefits. Each league has several subdivisions. The Championship bonuses and
winnings will be distributed equally to the leagues, and then the amount
received by the league will be distributed subdivisions. If your team is in a
higher league, which has fewer subdivisions the bonuses will be higher. In
addition you will get more popularity points, which will influence the number
of ticket paying supporters, automatically increasing your club’s income. A
season lasts for 30 days.
In the National League, in each subdivision, a number of 16
teams will participate. The games are played in 30 stages, on a home – away
match system.
CONTINENTAL CHAMPIONSHIP
In the Continental Championship all the teams from the
respective continent participate. It is a top-rated competition where you can
prove both the value of your team but also your qualities as a manager. A
well-trained team is more likely to reach the higher stages of the Continental
Cup and thus to earn more money from the victories. The Continental Championship
has its own fund which is distributed according to the stage reached by your
team.
The Continental Cup format is:
Play-offs -the opponents are determined randomly;
in this stage the teams from the same country cannot play;
after the play-offs 32 teams will remain and they will enter
in groups;
only a match is played;
the teams that have played at home in the first round, will
play away in the next round and vice-versa.
the matches are established according to a draw.
Groups – There will be 8 groups of 4 teams each, from A to
H;
the first two teams from each group will move forward and
then they will participate in the play-offs;
the teams from the same country will not be able to play in
the groups;
every team will play against every opponent from the group,
in a home-away system.
Decisive matches – the 16 teams qualified in the groups will
play decisive matches until a champion is established.
the opponents are established through a draw, regardless of
the country they come from;
the matches are played in a home-away system.
The Continental Championship matches will take place
according to the time zone of the home team. In addition, players who
participate in the Continental Championship matches will get more experience
than they usually receive from a regular match.
THE CLUB PARK ELEMENTS
THE STADIUM
The Stadium is the place where your football team proves the
abilities gained during training. The maximum capacity of the Stadium is
100.000 seats. The presence of spectators at your team’s games is an extremely
important factor of your Club’s finances. The number of ticket-paying
supporters is determined by the Popularity of your club, but also by the
Popularity of your opposing club. In a market study an approximation has been
made regarding the supporters placing in the Stadium: chairs – about 60% of all
supporters attending the game, the armchairs – 30% and Lodge – 10%.
Stadium capacity will be determined according to the upgrade
as follows:
upgrade 1 – 1 up to 20 000 places;
upgrade 2 – 20 000 up to 40 000 places;
upgrade 3 – 40 000 up to 60 000 places;
upgrade 4 – 60 000 up to 80 000 places;
upgrade 5 – 80 000 up to 100 000 places.
Popularity decreases when your team loses matches and when
the supporters are not satisfied with the conditions in your Stadium, due to
the lack of seats. Also, your Popularity increases according to the League your
team is in and the facilities of your Club Park, the parking places,
administrative building, the commodities of your Stadium, the quality of the
Pitch, the Roof and of the Nocturnals.
SUPPORTERS
The supporters are independent fans renowned for their
fanatical vocal support, which is used to create an atmosphere that intimidates
the opposing players and supporters, as well as encouraging their own team.
Real supporters participate to as many games as possible, no matter what the
costs are, to prove the loyalty to their team. This zone is dedicated to your
supporters.
The number of ticket paying supporters coming to the Stadium
is determined by your club’s popularity, and the popularity of the opposing
club. Thus, for each home game, the presence of supporters will be calculated
using the following formula:
(The Popularity of your Club + The Popularity of the
opposing Club) / 2.
If your team loses matches, your supporters become unhappy,
decreasing your Club’s incomes, and if your team wins matches you will have
more ticket paying supporters thus increasing your Club’s incomes.
Also, you will be able to set the price of the tickets for
every match, according to three comfort categories: chairs, armchairs and
lodges.
ADMINISTRATIVE BUILDING
The Administrative Building is the key element to the
management of your Club Park. From the administrative building, you can make
investments and withdrawals. An Administrative Building of a higher level will
increase the popularity of your Club and the earnings, implicitly.
The Administrative Building has 5 levels of upgrade, which
will offer popularity as following:
upgrade 1 – 0.2 points;
upgrade 2 – 0.4 points;
upgrade 3 – 0.6 points;
upgrade 4 – 0.8 points;
upgrade 5 – 1 point;
Also, from the Administrative Building you can invest from
your Manager balance into your Club, in order to purchase players, upgrade your
buildings and pay the salaries of your players.
RESTAURANT
In order for your players to be always fit, they need Food
and Energy Drinks prepared after a recipe known only by your Club’s cooks.
A Restaurant of a higher level will offer an energy bonus
through the Food consumed by the players of your team, as following:
upgrade 1 – 20% energy;
upgrade 2 – 40% energy;
upgrade 3 – 60% energy;
upgrade 4 – 80% energy;
upgrade 5 – 100% energy;
The Food
The Food is consumed at regular hours, two times a day, at
08.00 and 18.00, according to each country’s time zone. If you have Food of
different qualities, the first food consumed will be the Food of Superior
Quality, then Medium Quality Food and finally Low Quality Food.
Also, the Food will be consumed only if there are enough
pieces on stock to cover the necessary for the whole line-up. Inferior Quality
Food will offer your players 5 energy points per player, Medium Quality Food
will offer 15 energy points per player and the High Quality Food offers 25
energy points per player. When you buy Food from the Market you receive 100
portions of food in the Restaurant’s stock.
The Energy Drinks
The Energy Drinks are consumed when the manager decides it.
If you have Energy Drinks of different qualities, the first Energy Drink
consumed will be the Superior Quality Energy Drink, then the Medium Quality
Energy Drink and then the Low Quality Energy Drink.
. Also, the Energy Drinks will be consumed only if there are
enough pieces on stock to cover the necessary for the whole line-up. Low
Quality Energy Drink offers 5 energy points per player, Medium Quality Energy
Drink offer 15 energy points per player and the High Quality Energy Drink
offers 25 energy points per player. When you buy Energy Drinks from the Market
you receive 100 pieces of Energy Drinks in the Restaurant’s stock.
HOSPITAL
During the matches, the football players may suffer
injuries. The injuries affect the whole team, since important players may be
missing from the field for a period.
The Clinic helps recovering the injured players as fast as
possible, depending on the upgrade level, as following:
upgrade 1 – 20% faster;
upgrade 2 – 40% faster;
upgrade 3 – 60% faster;
upgrade 4 – 80% faster;
upgrade 5 – 100% faster;
HOTEL
To always be fit, your football players need to rest in the
best conditions possible. The more rested they are, the more Energy they will
have, and their performances during the matches will considerably increase.
The Hotel gives Energy every day depending on the upgrade,
as following:
upgrade 1 – 3 points;
upgrade 2 – 6 points;
upgrade 3 – 9 points;
upgrade 4 – 12 points;
upgrade 5 – 15 points;
PARKING LOT
The supporters who come to the stadium to see the matches of
your team will appreciate the comfort offered by the Club’s manager through the
Parking.
Thus, when your team plays at home, your popularity will
increase, depending on the upgrade of the Parking, as following:
upgrade 1 – 0.6 points;
upgrade 2 – 1.2 points;
upgrade 3 – 1.8 points;
upgrade 4 – 2.4 points;
upgrade 5 – 3 points;
TRAINING
In order to win a match, your players train in advance and
be prepared forehand. The players need an extra Training Field, to be fit and
to exercise the tactics conceived by the coach.
The Training Field will help the players and the youths to
train faster, depending on the upgrade, as following:
upgrade 1 – 20% faster;
upgrade 2 – 40% faster;
upgrade 3 – 60% faster;
upgrade 4 – 80% faster;
upgrade 5 – 100% faster;
From here you can also purchase new players, Youths and
Trainers, choose their skill level and their type.
FUNDS
FEDERATION FUND
The Federation Fund consists of the trainers sale made by
the Federation, 50% of the bidding price for a position in the league, 25% of
the starting price of the referral auction + an additional 25% from the
difference between the final price and the starting price of the referral
auction, taxes from the incomes of the each user (15%), withdrawal of funds
from the club (5%), incomes from the ticket sales to supporters (25%).
DAILY FUND
The Daily Fund consists of all the incomes of a day, which
at the end are distributed: 50% to the Federation Fund, 15% to the Affiliates
Fund, 15% to the Referral Fund, 15% to the Continental Championship and 5% to
the National Cup.
CHAMPIONSHIP FUND
The Championship Fund is divided into two sections, the
Current Championship Fund and the Future Championship Fund. This fund is
collected from the Federation Fund and the championship bonuses are paid from
it at the end of every season.
The percentage for the Championship Fund is set by the
Federation Committee.
VICTORY FUND
The Victory Fund is divided into two sections, the Current
Victory Fund and the Future Victory Fund. The incomes of this fund are received
from the Federation and are distributed to the teams according to the League
they are in.
The percentage for the Victory Fund is set by the Federation
Committee.
PARTNERS FUND
Whenever the Managers upgrade buildings, transfer players,
upgrade the Stadiums or elements of the Stadium, exchange money on the Financial
Market, buy youths or pay the taxes for buying referrals, buy shares from the
Partners’ Fund, the Partners’ Fund is being capitalized. The Partners Fund Gold
balance will be regularly exchanged in euro.
When this fund reaches 10.000 Euro, it is distributed to
shareholders as dividends, depending on the amount of their own shares, 0.01
Euro/ share. The shares can be transacted on the Share Market.
Share Market
In this menu you can see the offers on the share market. The
prices are set in Euros.
Shareholders
In this menu you have a list of all the shareholders and the
exact amount of shares they posses. Also you have available the Euro and Gold
balance in the Partner’s Fund.
My shares
He you can see the amount of share you purchased.
AFFILIATES
Place this link on forums, blogs, message board of different
chat or IM application, or send it by e-mail. All the users who register on
your link become your referrals. They will pay a tax of 10% from the bonus
incomes (victory, championship, cup or national cup), as well as from the
incomes gained through the referral or player sale.
Remember that for each referral who signed up on your
Affiliates link, you will receive 0.1 Affiliates points per day, if the
respective referral is active. In the Top subsection you can see the current
point value, which is updated upon current user points and may vary according
to the total number of points. The Affiliates Fund is distributed once a month
and you will receive this bonus in Euro for the integer points obtained in the
respective month. When the fund is distributed the points are reset.
REFERRALS
Here you can see a list of all your the referrals. All the
referrals you obtain are permanent. You can put for auction any referral from
your referrals list, who has logged in the last 3 days and who is not currently
put for auction. When you register a referral for auction, you will pay a
registration tax of 25% out of the starting price, to the Partners’ Fund.
When the auction ends, a tax on the transaction income of
25% out of the difference between the final price and the starting price is
paid to the Partners’ Fund. Every day you will receive a Referral Bonus of
maximum 3 Gold for every active referral, depending on their popularity.
Basic Tips
* Check before you buy core shares for 55 cents that there
aren’t cheaper ones on offer from players, there’s often many at 54 cents and
sometimes some for 53 and lower (most were bought at 35 cents and have paid a
dividend so anything above 35 cents is profit to many).
* Unless you’re going to invest money in early you may be
limited to which formations you can field an effective team with, all players
have a preferred position and if they are not in they play at for example 75%
efficiency.
* Wouldn’t advise being an idiot like me and activating the
xfer license, save your euros.
I’ve transferred a fair bit of money from Market Glory to
GT, I didn’t spend a huge amount on the club, most going on cheap shares,
however I did buy a fairly expensive coach (passing, thought the midfield was
awful in this regard) plus quite a few lvl 2 ones, plus a few lvl 3 youths and
a bunch of lvl 2 ones, not built any buildings yet though gathering the
resources, oh I also spent 100 gold on placement in the top league by accident,
my vague strategy I thought on the first few days was to invest in shares then
put dividend money into the club however at both dividend payments there were
shares at decent prices to buy.
I’m hoping that whilst I haven’t upgraded any buildings that
the training team will give my guys the edge over weaker teams in the league to
not get relegated.
You can currently sign up to Goal Tycoon directly. Contact
me ingame for assistance.
3 komentar
Daftar Marketglory disini : http://www.marketglory.com/strategygame/XMShowcase
BalasDaftar Goaltycoon disini : http://www.goaltycoon.com/bestfootballgame/XMShowcase
Panduan Marketglory disini : http://marketglory-goaltycoon.blogspot.com/
Panduan Goaltycoon disini : http://marketglory-goaltycoon.blogspot.com/
Facebook : https://www.facebook.com/XMShowcase
One more game where you can earn real money is Virtonomics. Business simulation with online interactions in best traditions of classic Tycoon games.
Balasyou like fotball and if you whant to be a manager for a team play best ever football manager with real money.(invest only if yo whant to be best manager in your country)(play for fun and if you have a strategy can make money and become best in your country)
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